Sunday, September 2, 2012

SimCity and the Price of Community - Gaming - eWallstreeter


From: 1UP RSS feed - 2:37pm - August 31, 2012

1UP COVER STORY 1UP COVER STORY | WEEK OF AUGUST 27 | COMMUNITY IN GAMES SimCity and the Price of Community Cover Story: Maxis' updated simulation offers much in return for its imperious demands. I?wasn't the only one who felt a bit of a stomach ache at Electronic Arts' announcement that Maxis' visually arresting SimCity sequel-cum-reboot will require players to be online at all times in order to play. Not only does it mean that SimCity can't be played on, say, the train, or while you're visiting your grandparents who still use dial-up Internet, it also means that (due to the game constantly checking in and permanently recording the state of your city) there'll be no sending disasters to ruin your hard work followed by a quick reset. Once Godzilla stomps your town, your town stays s...

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Source: http://ewallstreeter.com/simcity-and-the-price-of-community-3203/

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